![]() Priests differ greatly from each other but they have either need to capture civilized settlements, either for converts or blood sacrifices, in order to use their powers which are at best quite apocalyptic or they need to gather herbs or fungi and use them for summoning or spiritual attacks. Magic users gather some unique resource and their strength is in their summoned or constructed creatures. Warlords have strong military units and occasionally some special features such as the ability to levy soldiers or construct watchtowers. Different characters have different strengths and require vastly different playstyles. The character is in practice the "nation" the player selects. The characters are split into Warlords, Magic users, Priests and Non-humans. There are nineteen different characters to play. For example, the "Monarchy" setting has independent castles surrounded by farms and minor settlements as a dominant feature. The societies affect how many settlements there will be, what kind of non-player creatures threaten the players and what kind of general shape the map takes. The societies range from early human settlements to a crumbled central empire. Random maps ask not only the size of the map and the amount of some terrain features but they also require the player the select the so-called society the map will be based on. In the start the player can choose whether he wants to create a random map or load a scenario. The goal of the game is the elimination of other players by either eliminating their commanders or capturing their citadels.
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